Monday, 7 February 2011

Lecture 3 - Producing a Multi Sub-Object material






This technique is great when you have a poly model that requires different
materials - such as a character wearing clothes.
  1. Click and drag a teapot into the perspective viewport.
  2. Convert the teapot to an editable poly.
  3. In the modify panel, check element.
  4. Scroll down to polygon properties to Material ID
  5. Click on the teapot spout and allocate ID 1
  6. Click on the lid and allocate ID 2
  7. Click on the belly of the teapot and allocate ID 3
  8. Click on the handle and allocate ID 4
  9. Come out of editable poly.
  10. Open the material editor.
  11. Click on Standard to pull up the proceedural map menu > choose Multi/sub object material > OK.
  12. You now have 10 material slots. You add materials or maps to the first four slots. Click on Material#standard and either add a map or make your own material. You then see these materials in the sample slot.
  13. Click and drag the sample slot material to the teapot and the different materials are automatically assigned to the different elements of the teapot.

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