To access and place a camera in your scene you need to go to Create > Cameras.
3DS Max offers two types of camera, Target and Free.
The most useful is the Target camera, as you can position the target onto the scene you wish the camera to look at.
Free cameras are better for animation, i.e. fly through animation where the camera can be aligned to a path.
You need to be careful as to which viewport you initially place your camera within, as they can be misaligned.
Target camera is click and dragged in the top viewport, so that it is to the ground.
Free cameras should be clicked into the front view.
In order to see the view that your camera is providing, click on 'perspective' in the perspective viewport>cameras>camera 01 and your perspective viewport will now react to any changes that you make to your scene with the camera.
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