To produce a chrome material
Open the material editor, select a slot. In the Maps rollout, click on reflection > in the maps rollout click Raytrace. Drag the material to the object, and render.
To produce a glass material
Open the material editor, select a slot, click on background so that your material shows up. Make sure that you have your diffuse colour as black. Go to the Maps rollout, click on refraction and choose Raytrace. Click and drag to the object and render.
No comments:
Post a Comment