Tuesday 15 February 2011

Lecture 4 - Understanding Raytracing - Chrome & Glass materials



Raytracing is when light from a source or camera (in 3ds Max) bounces off other objects, and is reflected/refracted in and from the pixels in the scene.

To produce a chrome material
Open the material editor, select a slot. In the Maps rollout, click on reflection > in the maps rollout click Raytrace. Drag the material to the object, and render.

To produce a glass material
Open the material editor, select a slot, click on background so that your material shows up. Make sure that you have your diffuse colour as black. Go to the Maps rollout, click on refraction and choose Raytrace. Click and drag to the object and render.

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