Tuesday 25 January 2011

Lecture 1 - Primitive and Low Poly Modelling

1 - You are to produce a building using standard
primitives.

2 - To produce an apple using Low Poly Modelling


Click and drag a sphere into the perspective viewport
Go into sub-object level, and enter the Soft Selection part of the Editable Poly rollout. Using soft selection and vertices, you can alter the shape of the sphere to represent a typical apple. The shape should be fairly random – no apples are completely perfect and round!

Still in Soft selection select the top vertex of your apple shape and drag the cursor down to produce the dent in which the stalk sits.

If you are going for total realism, pull out some bumps at the bottom of the apple.

Next add a stalk, which can be achieved using an elongated cone, placed in the top of the apple. Add a leaf if you like.


To make a banana

Click and drag a box into the perspective viewport.
Go to sub-object level, and using the extrude and bevel tools gradually build up the tapering shape of a banana.

Then using soft selection tweak the banana to make the shape more random.
When you are happy with the shape try using the meshsmooth or turbosmooth modifier to reveal a more organic shape

Welcome to 3D Modelling and Animation 2011


You are to select a James Bond film, and produce a 30 second animated trailer for your selected film.


The assignment is in two parts.

Assignment 1 – Weeks 1 – 6

You are to produce a moodboard, research board and storyboard. From your storyboard, you are expected to model at least three artifacts which will star in your trailer. You should also show three different specific modelling techniques, ie lathe, chamfer, boolean etc.

Assignment 2 – Weeks 6 – 12

You will now continue to make your trailer incorporating your models and animating them within an environment. You are expected to make use of three animating techniques such as reactor, morphing, fly through, key framing etc.