In order to make your own materials to import into 3DS
Max, you need to use Photoshop.
Make a new file, approx 3cm x 3cm. Using the brush, make a random pattern within the f
ile. Save as a bitmap.
In 3DS Max, click on the Material Editor. Click on a
slot and got to the diffuse slot. Next to the slot is a small box. Click on this and it revea
ls the material editor. At the top of the material editor is Bitmap. Click on Bitmap, and a
dialogue box appears to allow you to find the image you made in Photoshop. The image w
ill appear in the material slot. Click and drag it to your object.
No comments:
Post a Comment