Monday, 7 February 2011

Lecture 3 - Making your own materials




In order to make your own materials to import into 3DS
Max, you need to use Photoshop.


Make a new file, approx 3cm x 3cm. Using the brush, make a random pattern within the f
ile. Save as a bitmap.


In 3DS Max, click on the Material Editor. Click on a
slot and got to the diffuse slot. Next to the slot is a small box. Click on this and it revea
ls the material editor. At the top of the material editor is Bitmap. Click on Bitmap, and a
dialogue box appears to allow you to find the image you made in Photoshop. The image w
ill appear in the material slot. Click and drag it to your object.

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